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 Sheep Tag 7.3.4B

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XXXandBEER



Posts : 424
Join date : 2012-01-23

PostSubject: Sheep Tag 7.3.4B   Tue Dec 18, 2012 9:35 am

I broke 7.3.3 so we skip to 7.3.4!

-Runes should now be visible to RoC only players
(They couldn't see the runes)

-Fixed starting zoom bug
(Was at 1600 for some reason)

-Remove Red Lines in pen
(Looked like shit for RoC only players)

-Blizzard damage increased to 24 from 20 and numbers of waves reduced to 5 from 6
(Took absurdly long to casting all waves)

Nothing major just bug fixes

Download: http://www.epicwar.com/maps/219148/
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XXXandBEER



Posts : 424
Join date : 2012-01-23

PostSubject: Re: Sheep Tag 7.3.4B   Wed Jan 02, 2013 7:47 am

I haven't updated the map in quite some time. Has there been any bugs found in this map?


Let me know what minor changes or fixes need to be attended to.

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SKiLL_OwnZ-



Posts : 38
Join date : 2012-01-21

PostSubject: Re: Sheep Tag 7.3.4B   Wed Jan 02, 2013 11:14 am

Yo.
Still imbalanced map as fuck. Illu sucks. monkey

-g all command gave gold to someone who was either afk or out of the game already.

elephant

pirat

Sleep
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Shoop

avatar

Posts : 753
Join date : 2012-01-20

PostSubject: Re: Sheep Tag 7.3.4B   Wed Jan 02, 2013 1:13 pm

I havent been able to play sheep tag in a while but I will get a mouse tomorrow and try it then, but yeah if sheepillu is still there you should really remove it. Same with invis (even though it was a good idea with runes I have to admit after trying it, invis really isnt a mastery we want in sheep tag, you should really consider trying to make this map without invis and maybe something else instead).
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Celestial_One



Posts : 207
Join date : 2012-01-23

PostSubject: Re: Sheep Tag 7.3.4B   Mon Jan 07, 2013 10:58 am

This map is turning into ROTS
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XXXandBEER



Posts : 424
Join date : 2012-01-23

PostSubject: Re: Sheep Tag 7.3.4B   Mon Jan 07, 2013 11:33 am

Celestial_One wrote:
This map is turning into ROTS

They call me cowardlyshoe
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