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 Revooooooooooo

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Madhatters

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PostSubject: Revooooooooooo   Fri Jan 27, 2012 7:33 am

http://www.epicwar.com/maps/196109/

>X trigger is now flawless.
>Invis and stack farm removed.
>Beam moved to hotkey R in quick shop, bomber returned to hotkey S in quick shop
>Bomber cost returned to 40/56 and now lasts for 1.5 seconds after landing.
>Vtime now defaults at 10 minutes instead of 20.
>When there are more sheep than wolves(and atleast 7 players), spirits become invulnerable(after 10 seconds) and recieve an extremely noticeable effect.
>Added a captain only ability that creates a green ping at the target location.
>Added -reset.
>Iron Golems now correctly have 1 slot.
>Wisps are now selected after a sheep dies.
>Gem price raised from 40/56 to 80/112.
>Invulnerability potion can now be bought using -i.
>Strong Farm cost reduced to 16 gold.
>Fixed a glitch involving str/beam not working while invulnerable.
>Fixed some terrain/doodad placement errors.
>You can now zoom while AFK.
>Wide Farm/Saving Farm now have ROC icons.
>Right clicking spirits will now automatically attack them.
>Mirror Images now intentionally deal damage with cloak of flames.
>Cloak of Flames cost increased from 140/180 to 155/195


Last edited by Madhatters on Fri Jan 27, 2012 8:59 am; edited 1 time in total
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Map

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PostSubject: Re: Revooooooooooo   Fri Jan 27, 2012 8:04 am

Sounds FINE!
i gonna test it tonight(:
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CHIEFHERO[SKS]

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PostSubject: Re: Revooooooooooo   Fri Jan 27, 2012 8:31 am

Quote :
>Vtime now defaults at 10 minutes instead of 20.

whats vtime? is it a new command or a short way of saying ''versus games''?

either way, you should make default on versus 20 minutes, always. the debate on time 20 was won by a landslide by the time-20 supporters, and noone on europe has played a game without -time 20 since before xmas.

why is gem price raised? noone has ever bought that item in their lives, even at the old prize.




rest seems nice. niec job, cant wait to test it. and if it isn't too big of a problem, could u make the leaderboard permanently stay up once you type -show? it always shuts down when someone dies or when teams reverse for some reason.
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Map

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PostSubject: Re: Revooooooooooo   Fri Jan 27, 2012 8:42 am

Can we something add like ''APR'' that gives the game more fun?
APR. i forgot what it meant.
But there you get points for -Surviving - Farms - Kills - idk more'
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CHIEFHERO[SKS]

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PostSubject: Re: Revooooooooooo   Fri Jan 27, 2012 8:43 am

apr means actions per round and is a really stupid concept which just makes nerds click as much as possible to win the ''apr'' competition. but i wouldn't care if it got added.
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Chakra



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PostSubject: Re: Revooooooooooo   Fri Jan 27, 2012 8:48 am

Gem was randomly reduced in one of Mad's previous versions, he's just returning it to its normal price.

vtime is "versus time." It was the settled middle ground between how long the second team gets to play no matter what. IE, by default it's at 10, so if the first team dies in two minutes, second team plays ten minutes.
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Madhatters

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PostSubject: Re: Revooooooooooo   Fri Jan 27, 2012 8:49 am

CHIEFHERO[SKS] wrote:

whats vtime? is it a new command or a short way of saying ''versus games''?

either way, you should make default on versus 20 minutes, always. the debate on time 20 was won by a landslide by the time-20 supporters, and noone on europe has played a game without -time 20 since before xmas.

why is gem price raised? noone has ever bought that item in their lives, even at the old prize.

rest seems nice. niec job, cant wait to test it. and if it isn't too big of a problem, could u make the leaderboard permanently stay up once you type -show? it always shuts down when someone dies or when teams reverse for some reason.

Vtime(-vtime x) is a new command that allows you to set the minimum starting time for the second versus team. A Vtime of 10 minutes would mean that if the first team lasts 5 minutes, team two gets 10 minutes, or if the first team lasts 15 minutes, team two gets 15 minutes.

The price wasn't raised, it was set to what Chakra's revolution has it set to(80/112 is the default price).

The leaderboard does permanently stay up.



Edit: Oh and the cloak of flames glitch is now intentional(mirror images are supposed to do damage with cloaks). To balance this the cost was raised from 140/180 to 155/195.
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CHIEFHERO[SKS]

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PostSubject: Re: Revooooooooooo   Fri Jan 27, 2012 9:17 am

ok i dont mind the -vtime, sounds like a good command when idiots like drew are hosting(who dont mind 2 min rounds for second team if team 1 gets unlucky). as long as we can still play -time 20 on europe, everything is golden.

i honestly dont care about the gem, but im still interested. whats the rationale for 80 gold price? i havent seen anyone buy that item. making it cost 25/35 is probably a more balanced price, if even that. wards are free you know.

leaderboard doesnt stay up on 7.1.0. if it does on ur maps, nice.




MuChoS REsPEcTS to madhatters for taking care of the map and listening to our ideas even tho we had some problems with forums Very Happy thumbs up bro.
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Shoop

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PostSubject: Re: Revooooooooooo   Fri Jan 27, 2012 11:04 am

Really nice Madhatters. I havent tried the map but an active mapmaker is EXACLY what this community needs.
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Grim



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PostSubject: Re: Revooooooooooo   Fri Jan 27, 2012 4:19 pm

first of all, good job taking the time to update map, and can people please actually add this one to the bots that we play on?

Did a really quick test, few things:
•Cloaks
-When a wolf buys multiple cloaks, the animation doesn't stacks; a wolf with one cloak appears the same as a wolf with five cloaks. Again, not sure if this is intentional or not.
-I think armor resistance affects the damage cloaks deal, I had five cloaks and they weren't killing normal farms in two full rotations. (They had like 5 or 6 HP left)
-Found some odd hard farm glitch that I'm not really entirely sure how it works, but I had five cloaks and was only hurting hard farms 1 hp/s, but this only happened about half the time I touched a hard farm with cloak. I have no idea how this is triggered, you or Chakra might be able to understand it better.
-Cloak on Iron Golem doesn't deal damage.
-Cloak has bug where in the first instant of contact with a farm, it hurts only 1 hp before dealing full damage after a half second or so. This isn't a big deal I don't think, just kinda weird.
•Necklace
-Doesn't work. Frost farm still hit me with it.
-Can't use STR Beam when having necklace in inventory (well, you can, it just doesn't make shockwave/doesn't hurt anything).
-STR Pot has same problem as Beam
-Speed pot doesn't work with necklace
•AFK
-Had a bug where I set computer as sheep, with Ed as teammate. When computer got set to afk before wolves spawned, Ed got +1 to SC.
•Farm Count
-Pretty much irrelevent, but Ed X'd his way to 0 farms and it said he still had 4 farms.
•Gem of True Sight
-Is gem really supposed to have the third highest cost of all items in game? Seems a little odd.
•Strong Farm
-Was the change from 20 to 16 gold intentional?
•Invisibility Farm
-Is bounty supposed to be 7 gold?
•Leaderboard
-Can't toggle leaderboard with escape anymore when not selecting one of your own units.
•c30
-What in the world is a c30's purpose? I don't really have a problem with the item, except I can see idiots buying it when there's no logical reason for it. The only purpose would be for a -2c (c30 and c21), but seriously, why in the world would you ever need 4 items beyond two hit. It seems like an item that just encourages unintelligent spending.

Not all of the things mentioned are problems, obviously, but pretty much just my basic observations from a quick 2 person test with Ed.
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Madhatters

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PostSubject: Re: Revooooooooooo   Fri Jan 27, 2012 4:53 pm

Intentional for both the image damage and non stacking effect(it caused a bit of choppiness with 5/6 cloaks and an image out)

All the cloak bugs are because of how the cloak now works:
There are two cloak items, one is just a slot filler, the other gives the effect and deals 1 damage per second to farms(to get the flame effect on the farms). The real cloak damage comes from a trigger. This is why you will occaisionally see a farm recieving 1 dps(the farm is in range of the cloak but not in range of the trigger, which is odd because I use the same ranges as Chakra).

Necklace is the same bug as invul potion, forgot to fix that.

I'll need to test the afk/farmcount bugs.

Gem/farm bounty are just the values the old map had.

I'll add the leaderboard toggle.

c30 allows you to get two hit by going to the shop just once, but I can remove if it is desired.


Thanks for the testing.


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BEeeH

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PostSubject: Re: Revooooooooooo   Fri Jan 27, 2012 9:53 pm

no invis or stack? are u mentally retarded? get lost idiot, your map sucks
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e8lakes

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PostSubject: Re: Revooooooooooo   Fri Jan 27, 2012 11:25 pm

Madhatters wrote:


c30 allows you to get two hit by going to the shop just once, but I can remove if it is desired.


This would be useful if it doesn't cost much more than the usual 2hit you can -buy with more claws, but you could also just put 2x c21 available at the shop Smile

Good work so far! Love the development the way you do it
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Map

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PostSubject: Re: Revooooooooooo   Sat Jan 28, 2012 12:35 am

2x c21 is +41. You need atleast +48 for 2 hits except for Aura Farm.
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e8lakes

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PostSubject: Re: Revooooooooooo   Sat Jan 28, 2012 1:27 am

Mappy. wrote:
2x c21 is +41. You need atleast +48 for 2 hits except for Aura Farm.

of course there's still one c9 available at the shop, too...
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PostSubject: Re: Revooooooooooo   Sat Jan 28, 2012 1:51 am

But that would be the same as -buy 3c
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Chakra



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PostSubject: Re: Revooooooooooo   Sat Jan 28, 2012 6:28 am

Except you can buy it at the shop, as is the point.
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FiGHt4[Behh]



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PostSubject: Re: Revooooooooooo   Sun Jan 29, 2012 12:55 pm

yo madhatters
can you maybe remove that text that comes up in background in the time you can set modes?
it says something like "original terrain by staramir" etc
but its like 10 lines and is totally annoying because when you have 12 players its getting a bit spammy inbetween the rounds and if there are 2 layers of text you cant read what people say.
so..could you remove it (and put it into Quests (F9) instead) or align it to right side?

thank you
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Grim



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PostSubject: Re: Revooooooooooo   Sun Jan 29, 2012 2:18 pm

1 more minor glitch I found
If host cancels within first 13 seconds, it doesn't remove farms from sheep's farmcount. So, if sheep makes 6 farms, then host cancels, when host starts again, sheep's farmcount is already at 6.
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Pab

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PostSubject: Re: Revooooooooooo   Mon Jan 30, 2012 6:37 am

Madhatters wrote:
http://www.epicwar.com/maps/196109/

>X trigger is now flawless.
>Invis and stack farm removed.
>Beam moved to hotkey R in quick shop, bomber returned to hotkey S in quick shop
>Bomber cost returned to 40/56 and now lasts for 1.5 seconds after landing.
>Vtime now defaults at 10 minutes instead of 20.
>When there are more sheep than wolves(and atleast 7 players), spirits become invulnerable(after 10 seconds) and recieve an extremely noticeable effect.
>Added a captain only ability that creates a green ping at the target location.
>Added -reset.
>Iron Golems now correctly have 1 slot.
>Wisps are now selected after a sheep dies.
>Gem price raised from 40/56 to 80/112.
>Invulnerability potion can now be bought using -i.
>Strong Farm cost reduced to 16 gold.
>Fixed a glitch involving str/beam not working while invulnerable.
>Fixed some terrain/doodad placement errors.
>You can now zoom while AFK.
>Wide Farm/Saving Farm now have ROC icons.
>Right clicking spirits will now automatically attack them.
>Mirror Images now intentionally deal damage with cloak of flames.
>Cloak of Flames cost increased from 140/180 to 155/195

Yo man, your map bug !
In runtag mode, when i fix it ( view, switch, time, gold & random 1) they are wisp in middle . This is ok but the other bug in the rt mode who rlly suck is zoom . When you kill a sheep in switch, your zoom stay at wolf zoom. Can you fix it ?
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Madhatters

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PostSubject: Re: Revooooooooooo   Mon Jan 30, 2012 7:20 am

The wisps being there isn't a bug, I brought back an actual goal to sheep tag switch... save spirits to win.
(AKA I just changed the default settings for revo switch... they are now -switch 2[invulnerability] 0[spawn delay] 5[wisps] 50[saves to win])
If you don't want the wisps then type -switch 2 0 0.

Second part is an easy fix.
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BaiteN92



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PostSubject: Re: Revooooooooooo   Mon Jan 30, 2012 7:21 am

Chakra#2 give us some good mappo come on -.-
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Senex[behh]



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PostSubject: Re: Revooooooooooo   Tue Jan 31, 2012 8:22 am

Hey I found some bugs in 7.2.5M;
- If you write -gold 10 you will lose your gold even if there is none playing light blue.
- Farm count doesnt reset if game gets cancelled before wolves spawn. (not sure if it is because of -cancel or afk sheep)
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Madhatters

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PostSubject: Re: Revooooooooooo   Tue Jan 31, 2012 8:42 am

-gold 10 isn't even a command and -g 10 only works if light blue is playing.
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Jean-Mii



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PostSubject: Re: Revooooooooooo   Tue Jan 31, 2012 12:09 pm

Lol at mappy ^^ "2x c21 = +41"
Nice maths Very Happy
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